May 06, 2005, 01:49 PM // 13:49
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#41
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Wilds Pathfinder
Join Date: Apr 2005
Location: TX
Guild: Crimson ScS
Profession: W/N
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lol they arent overpowered. Like its been stated the easyest to pick up for a newbie, but in reality they are just a warrior and not a good one at that.
Now dont get me wrong in arena they can be devestating, if you dont know what to do aginst them.
EDIT: This is of course talking about the pally build, Ive seen varint forms of War/Mo that where plain nasty.
Last edited by Manderlock; May 06, 2005 at 01:52 PM // 13:52..
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May 06, 2005, 08:58 PM // 20:58
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#42
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Academy Page
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W/mo is noob friendly, it has a broad path to walk down, you can mess up and still be alive
not saying I haven't seen good players in them, I've seen damn good W/Mo's but the vast majority of them are noobs, go with it because they think it's the ultimate badass, we need tanks, but more variety would be nice in them
I play monks, nukes and rangers, tanking isn't my style, I respect the people who to it (now underline this) WELL, and I've seen w/mo's that were literally invincible (whole team pounding on them for 15 minutes, nothing, yes I know bonetti's) I've seen others who were toy soldiers, those kill me (in annoyance, hell my monk can drop them)
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May 06, 2005, 09:02 PM // 21:02
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#43
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Academy Page
Join Date: May 2005
Location: Calgary, AB - Soviet Canuckistan
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Well I know that I made my Warrior/Monk because I primarly wanted to be able to heal myself.
However, I tend to be the major healer in groups now. I self-buff with something like 'Healing wind' (I think that's what it's called... it gives health regen of +5 for 10 seconds), increase my HP with... that HP increasing Warrior ability, and run into the fight first.
That way I can take the aggro, and not worry about teammates dying... but if someone on my team does start to drop, I can very quickly turn around and heal/healbuff him/her.
The funniest thing is; 75% of the time, my group gets confused, because they see me tanking, but are constantly being healed and buffed... so they end up asking who is doing it. :P
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May 09, 2005, 12:28 AM // 00:28
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#44
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Pre-Searing Cadet
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W/mo Overpowred? are you guys sure your playing Guildwars? :/
I as a Monk/warrior almost never die to a w/mo 1 v 1
My M/R Kills them
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May 09, 2005, 12:57 AM // 00:57
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#45
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Pre-Searing Cadet
Join Date: May 2005
Guild: FU(Feral Uprising)a.k.a. The Combine
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If anyone has seen my R/M (Pointblank Range) then you know how good this charater is against any type of Warrior build or anything in general. I can honestly say I can kill two W/anything at the same time. No class is over powered not even my R/M. Its just that some classes or skill sets take special tweaking to kill another. To spec to beat my guy would put most at a great disadvantage against so many others.
So nothing is overpowered. Its all in how you build your guy and your skill as a player.
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May 09, 2005, 03:08 AM // 03:08
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#46
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Banned
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What people fail to realise when they whinge about Warrior Monks in particular, and a few other classes in general, is that when you get a character played well they are unbelievable.
I too have seen W/Mo tank 3 other warriors for what seemed like eternity, iv seen monks that keep teams alive no matter what you do to one of their teammates, iv also seen Necro mesmer builds that completely destroy any character if they are left alone for too long.
The variations in effects you get in this game, from what little I have seen, is mindboggling. If you get good players playing with clever builds you can see some really cool things on the battlefield. You can make near unkillable characters, you make characters of near instant death, you can make characters to disrupt entire teams constantly and cleverly, characters to constantly maintain a team in perfect order, characters that can brutaly slay you from miles away.
Any nub, and I mean this, with the misfortune to take their 'uber god tank of swordmanship doomz0r' into a fight with some good players and clever builds is going to limp out having been owned, and probably come crying here to complain of imbalance. I myself have not seen anything that seems imbalanced, the difference between beating 3 warrior monks and a monk backup depends entirally upon what your team can do together. If your teamwork, skills, and build arent up to the test, you will lose. It might be your fault, it might be other fualts, that fact is you lost against other players, so go learn some more stuff about the game
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May 09, 2005, 03:44 AM // 03:44
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#47
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Pre-Searing Cadet
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Agree completely with the post above. Playing with pickup groups in low level arenas Wamos rule, you can just play mob the caster then take out everyone else. To some extent this style of play pervades the tombs as well, but that is rapidly changing. I almost got HoH with a pickup group last night due to a Healing Prayers/tactics monk primary build that is fairly common. Three or four wamos would just run up and swing while i sat behind bonettis and healing hands, while the rest of my team took them down one by one. But today I went back in for a bit, and saw a real guilded team, what was the fist thing that happened? Energy burn fast and hard, totally shut me down. Then they DOT'ed me to death which they knew I couldnt block or evade. Every strategy has a counter, gotta find something unusual to do or fall fast. The only real overpowered thing in this game is unpredictability. If your character has that then you can do amazing things.
Relating it back to the W/Mo discussion, yes there are alot of them, and they are railroading the gameplay into the kill the pure monk nonsense that is kind of boring. Alot of the pickup groups I saw today at tombs had 3 or more warriors and the rest monks with possibly one other class. Alot of those characters were probably rolled by people with no experience whatsoever playing that class, just to ensure a quick invite. Of course with that makeup thats all the strategy you need. In a couple weeks there will be enough major guilds with balanced groups in play to pretty much keep pickup groups permanently out of the Hall. At that point I think people will expect you to bring something more to the table than self reliance, though there will still be a place for Wamos, armored rezzers are quite useful. Chalk it up to people wanting a non complex class to experience the game with initially, warcraft was all shamans and paladins at first also, later on the other classes were represented a little better as people assumed roles they felt comfortable with.
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May 09, 2005, 03:46 AM // 03:46
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#48
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Pre-Searing Cadet
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If it is true that W/Mos are overpowered, and I think most people believe it's because of their invincibility + rez capability, I think just making the Monk rez spells dependent upon Divine Favor stat would do it. (Divine Favor of 4 or less causes this spell to fail 50% of the time). That'd make them drop any idea of rezzing. As for 1am's comments, I'll just state that Life Siphon can be cast on multiple creatures (just have to wait a moment for the recast) and the arrows stack as long as the hex is on. So on 3, you'd get 9, on 2 -- 6.
Lazarous: I'm wondering, is it possible for Reversal of Fortune to counteract the damage done by Rend Enchantments to the caster, since it's not sacrificed life? Yeah, I know, taking a Mo to counter a Mo, but still, I'm curious on that.
Last edited by DavisMarkin; May 09, 2005 at 03:51 AM // 03:51..
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May 09, 2005, 04:42 AM // 04:42
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#49
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Frost Gate Guardian
Join Date: Apr 2005
Location: not mexico
Guild: laaaaa
Profession: E/Me
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Paladins use to be extremely powerful. Now that I've gone through the game a few times, I've found some fancy new skills. Now they sit on their ass 99% of the time they are in battle with me. I make haste when I see a Paladin. Love putting them to shame after putting up with their shit for so long in the arena. I can tank 2 of them at the same time while killing them both. 2 people bleeding you works wonders in the arena. I ask for the dots.
You want to really whine about something? Check out those uber monk builds now. Pretty damn neat. Go for the Monk? Yeah, waste your time. They are practically invincible to most. My build's set up so I can take them out too though. Just takes forever on some of them...but they die.
Same goes for some of the later game ele builds. Thats some tankage there. I'm impressed with some of these new builds people come up with and thats what I like to see in the arena.
New.Interesting.Builds.
I enjoy getting my ass handed to me 1 on 1 with something I haven't seen yet. Hasn't happened with my new build just yet though. 50 flawless just last night =)
Lots of Paladin exp lol
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